Where gameplay meets cinema and worldbuilding.
Create fearlessly. Build the impossible. Inspire the world.
Where gameplay meets cinema and worldbuilding.
Create fearlessly. Build the impossible. Inspire the world.
Create fearlessly. Build the impossible. Inspire the world.
Create fearlessly. Build the impossible. Inspire the world.

Anthony Brown is the Founder of Anew Games, a visionary creator working at the intersection of film and gaming. Drawing on deep expertise in Unreal Engine 5, professional photography, and computer drafting, Anthony has developed a proprietary workflow that bridges the gap between film and game studios, enabling true seamless interoperabil
Anthony Brown is the Founder of Anew Games, a visionary creator working at the intersection of film and gaming. Drawing on deep expertise in Unreal Engine 5, professional photography, and computer drafting, Anthony has developed a proprietary workflow that bridges the gap between film and game studios, enabling true seamless interoperability.
Under his leadership, Anew Games is revolutionizing production pipelines, streamlining workflows, and fostering unprecedented collaboration across disciplines. The result is a new era of immersive transmedia experiences that flow effortlessly between games, film, and beyond.
Driven by a passion for storytelling and cutting-edge technology, Anthony is shaping the future of interconnected narrative worlds, empowering creators to bring bold, unified visions to life like never before.

Phil is Chief Creative Officer at Anew Games and a veteran game industry leader with over 30 years of studio leadership and hands-on creative direction.
Throughout his career, Phil has shipped hit titles and groundbreaking experiences across console, PC, online games, social platforms, and even theme-park entertainment. He has led teams at
Phil is Chief Creative Officer at Anew Games and a veteran game industry leader with over 30 years of studio leadership and hands-on creative direction.
Throughout his career, Phil has shipped hit titles and groundbreaking experiences across console, PC, online games, social platforms, and even theme-park entertainment. He has led teams at Electronic Arts, Riot Games, and served as a Walt Disney Imagineer, consistently delivering critically acclaimed and commercially successful projects that push creative and technical boundaries.
Known for building high-performing studios, fostering bold creative cultures, and turning ambitious visions into reality, Phil now guides Anew Games’ creative direction, ensuring every transmedia experience we craft is emotionally resonant, technically innovative, and unforgettable.

Wajahath Khan is a skilled animator with a Bachelor of Arts in Game Art and Development from Southern New Hampshire University. He brings a strong foundation in real-time production workflows and character performance to every project he contributes to.
Before joining our team, Wajahath served as an Associate Animator at Player First Games
Wajahath Khan is a skilled animator with a Bachelor of Arts in Game Art and Development from Southern New Hampshire University. He brings a strong foundation in real-time production workflows and character performance to every project he contributes to.
Before joining our team, Wajahath served as an Associate Animator at Player First Games, where he worked in a highly collaborative studio environment focused on delivering polished, character driven animation. His expertise includes Unreal Engine 4, computer animation, and 3D animation, enabling him to create lifelike movement, expressive emotes, and dynamic prop interactions that enhance gameplay immersion.
Wajahath combines technical precision with creative intuition, consistently pushing for animation that not only looks compelling but feels responsive and authentic in game. His commitment to innovation, teamwork, and performance-driven storytelling makes him a valuable contributor to building engaging and believable interactive worlds.
At Anew Games, we strive to create immersive gaming experiences that captivate players. Our vision is to push the boundaries of creativity and technology in the video game industry.
In Engine Cinematics Work In Progress
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